

LIGHT
1A/D Changer
ATK:
100
DEF:
100
You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.


LIGHT
5Airknight Parshath
ATK:
1900
DEF:
1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.


DARK
6Archfiend Giant
ATK:
2400
DEF:
1600
If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.


WIND
7Armed Dragon LV7
ATK:
2800
DEF:
1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.


LIGHT
2Aromage Jasmine
ATK:
100
DEF:
1900
During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.


EARTH
3Arsenal Bug
ATK:
2000
DEF:
2000
If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.


WATER
4Aurora Wing
ATK:
1200
DEF:
1600
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.


EARTH
4Bazoo the Soul-Eater
ATK:
1600
DEF:
900
Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.


EARTH
4Big Shield Gardna
ATK:
100
DEF:
2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.


DARK
8Black Luster Soldier - Envoy of the Evening Twilight
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.


LIGHT
8Black Luster Soldier - Sacred Soldier
ATK:
3000
DEF:
2500
When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.


EARTH
2Blade Rabbit
ATK:
400
DEF:
300
When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field.


EARTH
3Block Golem
ATK:
1000
DEF:
1500
If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.


WIND
4Blue Dragon Summoner
ATK:
1500
DEF:
600
If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.


WATER
3Botanical Girl
ATK:
1300
DEF:
1100
When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand.


LIGHT
4Bountiful Artemis
ATK:
1600
DEF:
1700
Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.


LIGHT
6Chaos Command Magician
ATK:
2400
DEF:
1900
Negate the effect of a Monster Card that targets this 1 card.


DARK
7Chaos Hunter
ATK:
2500
DEF:
1600
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


DARK
1Chaos Necromancer
ATK:
0
DEF:
0
The ATK of this card is the number of Monster Cards in your Graveyard x 300.


EARTH
5Confronting the "C"
ATK:
1100
DEF:
2500
When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.


WATER
4Cure Mermaid
ATK:
1500
DEF:
800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.


DARK
2Cyber-Stein
ATK:
700
DEF:
500
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


EARTH
2Dark Desertapir
ATK:
1100
DEF:
300
When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.


DARK
5Darklord Marie
ATK:
1700
DEF:
1200
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.


WATER
4Deep Sweeper
ATK:
1600
DEF:
1300
You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target.


DARK
6Delg the Dark Monarch
ATK:
2400
DEF:
1000
When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.


EARTH
4Delta The Magnet Warrior
ATK:
1600
DEF:
1400
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


DARK
4Destiny HERO - Decider
ATK:
1600
DEF:
1000
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


EARTH
4Disc Fighter
ATK:
1000
DEF:
1000
If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying damage calculation.


WATER
5Divine Dragon Aquabizarre
ATK:
2100
DEF:
1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.


DARK
3Doomdog Octhros
ATK:
800
DEF:
800
If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.


EARTH
4Eco, Mystical Spirit of the Forest
ATK:
1700
DEF:
1000
When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.


EARTH
4Familiar-Possessed - Aussa
ATK:
1850
DEF:
1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


WATER
4Familiar-Possessed - Eria
ATK:
1850
DEF:
1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


FIRE
4Familiar-Possessed - Hiita
ATK:
1850
DEF:
1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


WIND
4Familiar-Possessed - Wynn
ATK:
1850
DEF:
1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


WIND
2Featherizer
ATK:
700
DEF:
1100
When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.


DARK
4Flash Assailant
ATK:
2000
DEF:
2000
Decrease the ATK and DEF of this card by 400 points for each card in your hand.


DARK
11Gate Guardian
ATK:
3750
DEF:
3400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".


EARTH
4Gemini Scorpion
ATK:
1600
DEF:
400
When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.


WATER
4Gemini Summoner
ATK:
1500
DEF:
0
Once per turn, during your opponent's End Phase: You can pay 500 LP; Normal Summon/Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed.


LIGHT
3Goddess of Whim
ATK:
950
DEF:
700
Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn.


EARTH
2Gokipon
ATK:
800
DEF:
800
When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand.


EARTH
3Gonogo
ATK:
1350
DEF:
1600
At the end of the Damage Step, if this card battled an opponent's monster: Change that monster to face-down Defense Position.


DARK
10Gravekeeper's Oracle
ATK:
2000
DEF:
1500
You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for its Summon; ● This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100. ● Destroy all Set monsters your opponent controls. ● All monsters your opponent currently controls lose 2000 ATK/DEF.


DARK
4Gravekeeper's Spear Soldier
ATK:
1500
DEF:
1000
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


DARK
6Gravi-Crush Dragon
ATK:
2400
DEF:
1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.


DARK
6Gravity Behemoth
ATK:
2300
DEF:
2000
If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect.


LIGHT
7Guardian Angel Joan
ATK:
2800
DEF:
2000
When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


EARTH
4Guardian Statue
ATK:
800
DEF:
1400
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.


WATER
4Hammer Shark
ATK:
1700
DEF:
1500
Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.


WIND
4Harpie Lady 1
ATK:
1300
DEF:
1400
(This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.


WIND
6Harpie Lady Sisters
ATK:
1950
DEF:
2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".


FIRE
6Hazy Flame Sphynx
ATK:
1900
DEF:
1900
Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.


DARK
8Invader of Darkness
ATK:
2900
DEF:
2500
Your opponent cannot activate Quick-Play Spell Cards.


LIGHT
4Jade Knight
ATK:
1000
DEF:
1800
While this card is in Attack Position, Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the Graveyard: You can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.


LIGHT
3Kaibaman
ATK:
200
DEF:
700
You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


WIND
3Lady Ninja Yae
ATK:
1100
DEF:
200
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.


WIND
2Lifeforce Harmonizer
ATK:
800
DEF:
400
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.


LIGHT
6Lightray Madoor
ATK:
1200
DEF:
3000
If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.


LIGHT
6Magna-Slash Dragon
ATK:
2400
DEF:
1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.


EARTH
3Man Beast of Ares
ATK:
500
DEF:
500
After a Chain (of 2 or more Links) resolves, this card gains 500 ATK.


FIRE
8Marina, Princess of Sunflowers
ATK:
2800
DEF:
1600
If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.


WIND
4Mecha Phantom Beast Harrliard
ATK:
1800
DEF:
800
Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.


LIGHT
4Mei-Kou, Master of Barriers
ATK:
1700
DEF:
600
You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.


LIGHT
4Mirage Dragon
ATK:
1600
DEF:
600
Your opponent cannot activate Trap Cards during the Battle Phase.


DARK
3Mucus Yolk
ATK:
0
DEF:
100
This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.


LIGHT
4Mythical Beast Cerberus
ATK:
1400
DEF:
1400
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.


EARTH
4Obnoxious Celtic Guard
ATK:
1400
DEF:
1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.


WATER
8Ocean Dragon Lord - Neo-Daedalus
ATK:
2900
DEF:
1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.


LIGHT
6Overdrive Teleporter
ATK:
2100
DEF:
1200
This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.


EARTH
4Papa-Corn
ATK:
1200
DEF:
800
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.


EARTH
1Rose Lover
ATK:
800
DEF:
800
You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.


LIGHT
3Royal Knight
ATK:
1300
DEF:
800
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.


EARTH
3Serene Psychic Witch
ATK:
1400
DEF:
1200
When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.


DARK
3Swarm of Locusts
ATK:
1000
DEF:
500
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


FIRE
4Tenkabito Shien
ATK:
1500
DEF:
1000
This card is unaffected by the effects of Trap Cards.


EARTH
3The Earth - Hex-Sealed Fusion
ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.


LIGHT
5Thunder Dragon
ATK:
1600
DEF:
1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


EARTH
2Totem Dragon
ATK:
400
DEF:
200
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.


DARK
4Twin-Barrel Dragon
ATK:
1700
DEF:
200
When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.


WATER
4Uminotaurus
ATK:
1700
DEF:
1000
If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


EARTH
4Vanguard of the Dragon
ATK:
1700
DEF:
1300
You can send 1 Dragon-Type monster from your hand to the Graveyard; this card gains 300 ATK. When this card you control is sent to your Graveyard by your opponent's card effect: You can target 1 Dragon-Type Normal Monster in either player's Graveyard; Special Summon that target.


LIGHT
4Victory Viper XX03
ATK:
1200
DEF:
1000
If this card destroys an opponent's monster by battle: Activate 1 of these effects. ● This card gains 400 ATK. ● Target 1 face-up Spell/Trap Card on the field; destroy that target. ● Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.


DARK
4Wandering King Wildwind
ATK:
1700
DEF:
1300
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


EARTH
3Woodland Archer
ATK:
1400
DEF:
1300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.


EARTH
3Desertapir
ATK:
900
DEF:
300
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".


DARK
5Reaper of the Cards
ATK:
1380
DEF:
1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


LIGHT
3Spirit Caller
ATK:
1000
DEF:
1000
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.


EARTH
4Supply
ATK:
1300
DEF:
800
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.


LIGHT
4The Immortal of Thunder
ATK:
1500
DEF:
1300
FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.


WIND
4Tornado Bird
ATK:
1100
DEF:
1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.


EARTH
3Trap Master
ATK:
500
DEF:
1100
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


WIND
6Elemental HERO Flame Wingman
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.




LIGHT
7Twin-Headed Thunder Dragon
ATK:
2800
DEF:
2100
"Thunder Dragon" + "Thunder Dragon"


FIRE
4Blazewing Butterfly
ATK:
1500
DEF:
1500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.


DARK
6Doom Shaman
ATK:
2400
DEF:
2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect.


WIND
2Gemini Soldier
ATK:
500
DEF:
300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".


EARTH
4Goggle Golem
ATK:
1500
DEF:
500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● The original ATK of this card becomes 2100.


DARK
4Infinity Dark
ATK:
1500
DEF:
1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.


WIND
4Lucky Pied Piper
ATK:
1500
DEF:
500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.


WATER
3Magical Reflect Slime
ATK:
700
DEF:
1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.


LIGHTGranSolfachord Musecia
ATK:
1900
LINK-2
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2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.


DARK
4Blackland Fire Dragon
ATK:
1500
DEF:
800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.


WIND
3Elemental HERO Avian
ATK:
1000
DEF:
1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


FIRE
3Elemental HERO Burstinatrix
ATK:
1200
DEF:
800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


DARK
7Red-Eyes Black Dragon
ATK:
2400
DEF:
2000
''A ferocious dragon with a deadly attack.''


FIRE
7Legendary Flame Lord
ATK:
2400
DEF:
2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.


FIRE
6Fenghuang
ATK:
2100
DEF:
1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls.


DARK
6Toon Summoned Skull
ATK:
2500
DEF:
1200
(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


LIGHT
1Hanewata
ATK:
200
DEF:
300
(Quick Effect): You can discard this card; you take no effect damage this turn.


LIGHT
4B-Buster Drake
ATK:
1500
DEF:
1800
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


FIRE
4Burning Beast
ATK:
1500
DEF:
1000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)


WATER
4Freezing Beast
ATK:
1500
DEF:
1000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)


Spell
FieldA Legendary Ocean
(This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


Spell
NormalAmazoness Spellcaster
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.


Spell
ContinuousCard Trader
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.


Spell
QuickCelestial Transformation
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.


Spell
FieldCentrifugal Field
When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.


Spell
EquipCestus of Dagla
Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.


Spell
FieldClosed Forest
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.


Spell
NormalDelta Attacker
You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.


Spell
NormalDragon's Gunfire
If you control a Dragon monster: Activate 1 of these effects; ● Inflict 800 damage to your opponent. ● Target 1 monster with 800 or less DEF; destroy that target.


Spell
EquipElf's Light
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.


Spell
NormalFragrance Storm
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.


Spell
EquipGust Fan
A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.


Spell
NormalIncandescent Ordeal
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.


Spell
QuickInferno Tempest
When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.


Spell
EquipLight Laser
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.


Spell
EquipLucky Iron Axe
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.


Spell
NormalMagic Reflector
Target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the counter instead.


Spell
NormalMagical Mallet
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


Spell
NormalMagicians Unite
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.


Spell
FieldMausoleum of the Emperor
During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)


Spell
NormalMiracle Contact
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


Spell
FieldMountain
All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.


Spell
NormalMurmur of the Forest
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.


Spell
EquipOne-Shot Wand
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.


Spell
NormalPolymerization
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


Spell
NormalPot of Dichotomy
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.


Spell
NormalPower Capsule
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.


Spell
NormalPsychokinesis
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.


Spell
NormalRiryoku
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.


Spell
NormalRitual Foregone
Pay 1000 LP; Special Summon 1 Ritual Monster from your hand, but it cannot attack, also destroy it during the End Phase. You can only activate 1 "Ritual Foregone" per turn.


Spell
EquipScroll of Bewitchment
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.


Spell
QuickSeed of Deception
Special Summon 1 Level 2 or lower Plant-Type monster from your hand.


Spell
EquipSilver Bow and Arrow
A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.


Spell
QuickSoul Reversal
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.


Spell
NormalSpiritualism
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


Spell
QuickSuper Double Summon
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.


Spell
ContinuousSuper Solar Nutrient
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


Spell
NormalSuper Soldier Synthesis
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.


Spell
EquipSupervise
Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.


Spell
EquipSword of Dark Rites
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.


Spell
NormalThat Grass Looks Greener
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


Spell
ContinuousThe World Tree
Each time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects. ● 1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end of this turn. (This ATK gain remains even if this card leaves the field.) ● 2 Counters: Target 1 card on the field; destroy that target. ● 3 Counters: Target 1 Plant-Type monster in your Graveyard; Special Summon that target.


Spell
NormalTribute Doll
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.


Spell
NormalWhere Arf Thou?
If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


Spell
NormalWild Nature's Release
Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it.


Spell
EquipWonder Wand
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


Spell
FieldYami
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.


Trap
ContinuousBad Reaction to Simochi
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


Trap
NormalBeginning of Heaven and Earth
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.


Trap
NormalCrystal Raigeki
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


Trap
NormalD.D. Trap Hole
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.


Trap
NormalDamage Translation
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.


Trap
CounterDebunk
When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


Trap
ContinuousDNA Surgery
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


Trap
ContinuousEmbodiment of Apophis
During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)


Trap
NormalEnergy Drain
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.


Trap
NormalEnergy-Absorbing Monolith
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.


Trap
CounterGemini Counter
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.


Trap
NormalGemini Trap Hole
Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.


Trap
NormalGravelstorm
Target 1 Spell/Trap Card on each side of the field; return them to the hand.




Trap
ContinuousLabyrinth of Nightmare
Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.


Trap
NormalMagic Deflector
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.


Trap
CounterMalfunction
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.


Trap
NormalOver Limit
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.


Trap
CounterRiryoku Field
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.


Trap
NormalScrap-Iron Scarecrow
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


Trap
NormalSpider Egg
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.


Trap
ContinuousTiki Soul
Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.


Trap
NormalTragedy
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.


Trap
CounterTrap of Board Eraser
You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Negate the Effect Damage you receive and your opponent then selects 1 card from his/her hand and discards it.


Trap
NormalTwo-Pronged Attack
Select and destroy 2 of your monsters and 1 of your opponent's monsters.


Trap
ContinuousType Zero Magic Crusher
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.


Trap
NormalUnion Scramble
Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


Trap
ContinuousWorld Legacy's Secret
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


































































































































































































